Morning, your Lordship! We are happy to announce that Stronghold Crusader 2 will be released this year during the desert heat of summer 2014. When it comes to developing Crusader 2 the mission has always been to take our time and create a fun, stable game that meets your expectations as players and fans of the series. Development has been ongoing since 2012 and we are at a point now when we can start play testing, bug fixing and planning the beta.
Releasing in the summer is a little later than we had initially hoped, but once again our intention is to release a game that lives up to the Crusader name. Whenever we meet someone who played and enjoyed the original they always have a story to tell about the time they finally beat that hard as nails Crusader Trail mission or when they took on seven AI opponents at once! When people have such fond memories you can’t rush a sequel out the door, which is why we have chosen to take our time when it comes to feature implementation and play testing. We’re at a point now where we can dip into skirmish mode or a multiplayer game during lunch and have fun, which is a fantastic feeling for the team.
With the game in its current state we can spend extra time tuning and tweaking the various new units and siege equipment that will soon be storming other players online. It will also mean we have enough time to reduce the number of bugs and crashes right down before launch and refine the core gameplay loops that make it fun. We know players are eager to get their hands on the game, but Crusader 2 must be fun, stable and complete at launch.
In the meantime you can look forward to frequent updates on development with a regular flow of new videos, screenshots, articles and blog posts in the run up to launch. We will also be releasing information on the beta and should be able to provide a final release date towards the end of the spring.
As the Caliph would say… “You have not seen the last of us! Infidel!”