Balance Update



We have released a new update for Stronghold Crusader 2, introducing various balancing changes and a number of hotfixes aimed squarely at addressing player-reported issues. Your feedback and suggestions are being closely monitored by the Crusader team at Firefly, so please keep them coming! We already have a huge list of suggestions to work through with some added in today’s update and many more to come. More

Infographic & Update Plan


At the end of week one the Crusader 2 team decided to tally up all gameplay stats, revealing the most interesting figures in a handy infographic. Take a look at your first week of gameplay in this new image, which specifies important information such as the number of diseased animals thrown, longest multiplayer game and the total number of castles destroyed! More

Hot Keys & Fixes Update


We have just released a new update addressing some of the most common issues players are experiencing. Please read on for a full list of changes, new hot keys and gameplay tweaks based on the first week of feedback. If you are experiencing an issue not listed in our change log and you have yet to report it to us then please do so. Submit a support ticket with full details of the issue via our support site. More

Stronghold Crusader 2 is Out Now!

outnow_enThank you for supporting us and making Stronghold Crusader 2 possible. This is our first independently developed and funded game, built with your encouragement, feedback and support over the past two years. It is far from the end for Crusader 2, with content updates, DLC and patches all planned to follow in the weeks and months after launch, but it gives us great pleasure to say that the game is now available on Steam! More

Meet the Wolf

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Stronghold is known for its tendency to test players’ mental dexterity and with the resurgence of these kinds of games it makes perfect sense to include The Wolf at launch. We want his addition to the cast of AI characters to reinforce our message that Crusader 2 retains the series’ sense of challenge. When you are victorious against The Wolf, or any character for that matter, it should feel like an absolute triumph. More

Meet the Sultana

sul2An all-new character to the Stronghold universe, the Sultana continues our tradition of historically accurate characters with a touch of creative flair. Part of the game’s thematic fight for freedom against invading Crusader hordes, the Sultana prefers deception and intelligent use of the land over brute force. Our penultimate developer diary walks you through the basics of the Sultana’s attack, army composition and castle economy, highlighting effective counter strategies. More

New Release Date

Today we are announcing that Stronghold Crusader 2 has been delayed by three weeks, with a new release date of September 23rd. We know this makes the wait a little harder, but this is the correct decision for a number of reasons. Having recently concluded our closed beta, which provided us with excellent feedback from the community, we feel there’s a little more we need to do before release. Over the past two years we have said the game is ‘ready when it’s ready’ and this is the best course of action. More

IGN Preview

IGN recently interviewed Firefly Lead Designer Simon Bradbury, exploring the novelties of Stronghold Crusader 2 and the changes made to the development process. Looking at Crusader 2 from the perspective of a novice Stronghold player, Mikel was tantalised by the far reaching complexity of the core Stronghold gameplay. In this new preview he reports his first impressions after encountering Richard the Lionheart, one of the fiercest AI opponents in the game. More

GameTrailers Preview

GameTrailers recently posted a new preview for Stronghold Crusader 2 with exclusive gameplay footage while talking about the features that make it stand out from previous titles, some of the units you can look forward to and the advantages that lie within the brand new co-op multiplayer:

Polygon Preview

Yesterday Phil Kollar started his day by taking on the tyrannical Caliph! Reporting for Polygon, Phil played through our recent beta build demo with help from Lead Designer Simon Bradbury. Prefacing his article with “I was not built to be king”, Phil is quite honest about his chances against one of Stronghold’s most famous AI Lords. That said he puts up an excellent fight. Having only played one hour of Stronghold before going up against the Caliph, Phil certainly jumped in at the deep end.